In her blog post composer Winifred Phillips talks about the the role of music in videogames and how music can intensify game play mechanics. Read Part One of series of blog posts here.
Oculus announced that the Audio SDK for Oculus Rift and Samsung Gear VR is finally out of Beta status. Read their blog post and find out, how the Audio SDK works and which tools they use to create Audio Assets for VR-Games. https://developer.oculus.com/blog/meet-the-oculus-audio-sdk/
Composer and Sound Designer Dale Crowley explains the role of a Technical Composer. He also covers strategies to create adaptive Music for Interactive Media using Middleware like Elias, Wwise and FMOD. Read the full article of his blog post here: http://www.designingmusicnow.com/2015/11/16/technical-composer-middleware-instrument-adaptive-music-vr-part-1/
This Gamasutra blog post gives an overview on how to setup a basic music system in Unreal Engine 4 based on 4 overlapping music tracks, that changes their volume based on level states. Read the full article here: http://gamasutra.com/blogs/DevJana/20151103/258185/UE4_StateBased_Level_Music_System_Basics.php
Watch this Video to get an insight of the features in the Audio Mixer, which was released with Unity 5.