Oculus Audio SDK

Oculus announced that the Audio SDK for Oculus Rift and Samsung Gear VR is finally out of Beta status. Read their blog post and find out, how the Audio SDK works and which tools they use to create Audio Assets for VR-Games. https://developer.oculus.com/blog/meet-the-oculus-audio-sdk/

The Role of a Technical Composer

Composer and Sound Designer Dale Crowley explains the role of a Technical Composer. He also covers strategies to create adaptive Music for Interactive Media using Middleware like Elias, Wwise and FMOD. Read the full article of his blog post here: http://www.designingmusicnow.com/2015/11/16/technical-composer-middleware-instrument-adaptive-music-vr-part-1/

State-based Level Music System in UE4

This Gamasutra blog post gives an overview on how to setup a basic music system in Unreal Engine 4 based on 4 overlapping music tracks, that changes their volume based on level states. Read the full article here: http://gamasutra.com/blogs/DevJana/20151103/258185/UE4_StateBased_Level_Music_System_Basics.php