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Gore: Teaser Music
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Conquest of Mythodea: Trailer Music
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Mad Road Driver: Music
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Monster Crusher: Music & Sound Design
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Treasure Monkeys: Music
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Mutant City: Music & Sound Design

Composing music and creating sound effects for your game

Drafting sound design concepts for gameplay mechanics

Implementation of music and sound effect assets inside your 3D engine

Gore

Trailer Music and SFX

Conquest of Mythodea

Trailer Music for LARP...

Mad Road Driver

Fast paced Action Game...

Jingle for simuwelt

May 31, 2016 / No Comments

I produced a Jingle for simuwelt. Simuwelt is an online distributor for a huge collection of simu...

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Music available in Unity Asset Store

May 30, 2016 / No Comments

The theme i’ve composed for ELIAS Composer Studio is available for free in the Unity Asset ...

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Elias Studio: Adapative Game Music Score

May 17, 2016 / No Comments

I released a music score, which was written for the ELIAS Adaptive Music Engine. The score covers...

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Deconstructing the music of Bloodborne

July 21, 2016 / No Comments

This GDC 2016 talk from Peter Scaturro, Jim Fowler, and Penka Kouneva examines the musical style ...

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How Music Can Intensify Video Games: Part One

June 20, 2016 / No Comments

In her blog post composer Winifred Phillips talks about the the role of music in videogames and h...

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Remember Me: Behind the Interactive Soundtrack

May 14, 2016 / No Comments

  This 2014 talk from Olivier Deriviere and John Kurlander provides insight into the creativ...

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