Composing custom Music for your Projects
Crafting unique Sound Effects
Implementing Audio Assets into your Game-Engine
What i do for a living
Hi, im a Berlin-based Composer and Sound Designer.
My music varies from Classic Orchestral over Epic Hybrid Trailer Music to soft lyrical tunes.
Im best known for my work on the annual Trailer Music for 'Conquest of Mythodea', the worlds largest Live Action Roleplay Convention (LARP).
My music is placed in several Videogames (Mad Road Driver, Monster Crusher, The Fall: Mutant City). I wrote also the Original Soundtrack for the Mobile Game 'Monkey Swag', which won the first price in the category Best Kidsgame 2018 at the ‘Deutscher Computerspielpreis’ (DCP).
My Private Me
I was born on 2 April 1982 in Weimar, Germany. I started early in the 1990's with programming Music on my good old DOS-PC.
When i finished my education i moved to Berlin and started my career in the Videogame Industry as a Game Designer. But soon i realised that making Music was always my real passion. So i slowly shifted towards what i become today - a fulltime Composer and Sound Designer.
Today i live with my wife and son in Berlin.
What Tools i use